Independent software studio · Baguio, PH

SMALL TEAM. FULL STACK. REAL SOFTWARE.

Websites. iOS apps. End to end.

A two-founder studio that designs, builds, publishes and runs software: our own products and the sites and apps our clients put their name on.

Built in Baguio City. Shipped everywhere.

THE LAUNCH STUDIOMADE BY TWO
The real getstonked homepage, with its product overview and links to browse, create and pair tokens.
Your keys. Your call.NON-CUSTODIAL · SOLANA
LIVE / WEB + iOSExplore getstonked
1,540m

above sea level,
where the work gets done

03

products of our own;
one live on the App Store

00

user funds ever held
by anything we ship

Design + engineeringWebsites + iOS appsApp Store publishingNon-custodial by defaultOngoing care

Made to work.
Built to go live.

Work that is live, and work that is next. We publish our own products and build for clients under written contracts. Everything here was designed, coded and shipped by the two of us.

SOFTWARE. OUT IN THE WORLD.
getstonked’s actual homepage and its browse, create and pair features.
GETSTONKED.XYZ
REAL PRODUCT INTERFACE
Watch film 00:15
Live · web and iOSOwn product / 01

getstonked

A trading site and iOS app for Solana launch tokens. Every trade is signed in the user’s own wallet; the site never holds funds, keys or the ability to move them. The company earns a disclosed fee on a public program’s trades.

Inside the project

Web and iOS, one product. A non-custodial Solana trading experience, from product design and engineering to App Store publishing and ongoing care.

A WORLD OF OUR OWN.
The actual ChikiDex, showing the Chiki Monsters creature collection.
CHIKIMONSTERS.COM
MEET YOUR NEXT COMPANION
Watch film 00:15
In developmentOwn product / 02

Chiki Monsters

A character-driven game world for iOS, built on the same publishing pipeline as getstonked.

CompanionsCard battlesExplore & craft
Inside the world

Companions, card battles, exploration and crafting. A character-driven world with its own ChikiDex. The game is in development; the film is an animated introduction, not gameplay.

In developmentOwn product / 03

Project Takeover

A strategy title in the works. More when it is ready to show.

StrategyGamesOriginal IP
Currently building
Client workWebsite / 04

A dental clinic’s website

Bookings, services and the clinic’s own voice, built under a written contract: the clinic owns its domain, content and data; we keep our tools and keep the site running.

Web designDevelopmentOngoing care

Your idea.
Our entire skill set.

Three things, done end to end. You get a working product, the account logins in your name, and someone to call afterwards.

01 /

Websites

Fast, hand-built sites for clinics, shops and studios. Designed for the phone first, since that is where your customers are.

  • Design, copy help and build
  • Domain, hosting and email set up in your name
  • Bookings, forms, maps, payments where needed
02 /

iOS apps

Native apps taken all the way through App Store review. We publish our own, so we know what Apple asks and how to answer it.

  • Design and Swift build
  • TestFlight, review notes, submission
  • Updates and store listing care
03 /

Running it

Software is not finished when it launches. We keep it patched, monitored and current, with a named person on the other end.

  • Monthly care plans
  • Analytics, backups, uptime
  • Small changes, quick turnaround

A little look at how we think.
Every release is the start of what comes next.

Product designWeb developmentSwift + SwiftUIApp Store publishingMaintenance

From “what if”
to “it’s live.”

Four stages, in this order. Each one ends with something you can see and sign off.

01 / DISCOVER

Brief

A conversation, then a one-page scope: what it does, what it costs, who owns what, and when.

→ A clear, written scope
02 / SHAPE

Design

Clickable screens on a real phone before any code, so the arguments happen while they are cheap.

→ A clickable prototype
03 / ENGINEER

Build

Weekly builds you can open. Nothing hidden until a big reveal; you watch it come together.

→ Working software, weekly
04 / RELEASE

Ship and care

Launch, handover of every login, then a care plan so it keeps working after the launch day photo.

→ Your product, out there
Scope · price · ownership · support termIn writing, every time. Before the first line of code.

Two founders.
One studio.
No middle layer.

You talk to the people who design and build the thing. That is the whole team, and it is the point.

Brylliant Labs is a Philippine software company based in Baguio City. We started by building and publishing our own products, then began doing the same for clients who wanted software that works and a team that answers.

Michael Kenneth C. Brillantes

Founder and President
Engineering, product, App Store

Bryan Kristoffer C. Brillantes

Co-founder
Head of marketing, client relationships

Golden sunlight through pine trees in a Baguio City park, Philippines.
OUR HOME BASEAbove the noise.
Close to the work.
BAGUIO CITY, PHILIPPINES · 1,540 M ASL

What we believe about the software we ship is short enough to list.

01

Non-custodial by default.

If a product touches money, the user keeps the keys. We design so that we cannot lose what is not ours.

02

Your name on your accounts.

Domains, stores and hosting are registered to the client, never held hostage.

03

In writing, every time.

Scope, price, ownership and support term, before the first line of code.

04

Shipped beats perfect.

Weekly builds, real devices, small honest releases.

Tell us what
you need
built.

One email is enough to start. Say what the thing should do and who it is for; we reply within two working days with questions, a rough price, and a date.

hello@brylliantlabs.com Straight to the founders. Always.

Product film

BRYLLIANT LABS / 15 SECONDS